All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. State.top is not a synonym for State.active. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). For standard browser/DOM events, see the Event reference @MDN. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Creates a multiline text input block, used to modify the value of the variable with the given name. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Note: Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. The load and playback states of tracks are not currently recorded within the active play session or saves. Allows the destination of passage navigation to be overridden. Returns whether none of the track's data has been loaded. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. This setting is only used to set the version property of saves. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. See Guide: Media Passages for more information. As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. Note: SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. The documentation for each macro will tell you what it expects. Sets the story's title. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. It should be plain text, containing no code, markup, or macros of any kind. Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Registers the passage as an audio passage. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Note: Return the named template definition, or null on failure. See the Dialog API and UI API docs for more information. Audio runners are useful for performing actions on multiple tracks at once. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any <> into something similar to Harlowe's (link-goto:) macro. The StoryInit special passage is normally the best place to set up tracks. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Note: Macro context objects contain the following data and method properties. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Warning: The API automatically calls this method at startup, so you should never need to call this method manually. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. The loading process is as described in SimpleAudio.load(). Additional timed executions may be chained via <>. Warning: To update the value associated with a key, simply set it again. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Thus, a call to UIBar.stow() may also be necessary. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Returns the save object from the autosave or null, if there was no autosave. If you need them, then you'll need to keep them out of story variables. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Unused by SugarCube. See Guide: Media Passages for more information. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Returns a reference to the Dialog object for chaining. Local event triggered on the typing wrapper when the typing of a section starts. This macro has been deprecated and should no longer be used. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Call this only after populating the dialog with content. Removes classes from the selected element(s). Indicates whether SugarCube is running in test mode, which enables debug views. See the State API docs for more information. Returns the number of currently registered on-load handlers. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Registers the passage as <> macro definitions, which are loaded during startup. Note: Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Returns whether a fade is in-progress on the track. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Removes all instances of the given members from the array and returns a new array containing the removed members. Essentially, a combination of <> and <>. For . See the memorize() and recall() functions for its replacement. SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. prerender tasks have been deprecated and should no longer be used. Return the named macro definition, or null on failure. Essentially, a combination of <> and <>. Deprecated: Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Twine2: Not special. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Track event triggered when a fade completes normally. StoryMenu, etc. The template markup begins with a question mark (?) Roughly equivalent to the :passagestart event. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Note: A function, which causes the autosave to be updated for each passage where its return value is truthy. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Note: Request that the browser exit fullscreen mode. The <

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